These buildings increase fort level, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders. Note that building upgrades stack.Īll holdings have certain base statistics, providing income, fort level, and levies, so even a newly constructed holding will have some value. Constructing a temple in any province also gives +1% to moral authority for 20 years.īuildings are functionally identical across religions even though their names vary. An additional +5% is awarded if the religion's head personally holds a temple in one of the religion's holy sites this bonus does not stack. Constructing a temple boosts this to 10%. Holy sites that lack a temple only give +5% to the religion's moral authority.
Hindu characters must be of the Brahmin caste to be granted temples. You still get the piety if you right-click the temple to generate a random vassal. Granting a temple to a courtier of your religion gives 25 piety. Temple holders are otherwise normally appointed through open elective succession. This can be useful for managing gavelkind succession, especially for Catholics, who have frequent opportunities to invest bishops. An exception is made for rulers of Iqta and Monastic Feudal realms, which allows for both castles and temples to be held without penalty they gain monthly piety for each temple holding in their demesne.Ĭlergy of most religions are disqualified from succession. Temples are normally associated with Theocratic government. Temples are the only holding type which all playable government types can build.
Christian temples are called bishoprics, Muslim temples are called mosques, Zoroastrian temples are called vahrams, Hindu and Jain temples are called mandirs, while Buddhist temples are called viharas. They are one of four major settlement types, the other three being castles, cities and tribes. Temples are the generic name for religious holdings in a county.